![]() When going down, you go directly from attic to cellars. Note you can only reach the middle of the shaft by going up from the cellars.Of course, you can't enter the dumbwaiter at all unless it's at your current location if necessary, turn off the safety and turn the wheel. I'm using "in" as short for "enter dumbwaiter" or "enter waiter" unfortunately, the shorter command "in" won't work there.Map 2: Meldrew Hall: Dumbwaiter Storage Room in dumb- waiter Garden Stream Dark Passage Sandstone Passage in dumb- waiter Dark Shaft Cellars in dumb- waiter in* pull ropes out pull ropes in* out pull ropes in* out SLEEP in Alison's Writing Room may take you to Melancholy Dream.SLEEP in Servant's Room may take you to Premonition.Pull the cord in the Dark Room to get red light there. Several attic rooms are initially dark but gain light when you open doors, windows, or skylights, or when you turn on things like the projector.Maps Map 1: Meldrew Hall: Attic in dumb- waiter Halfway up the Stairs Potting Room Aunt Jemima's Lair Old Winery Storage Room Battle- ments Cellar West Airing Cupboard Attic Servant's Room Priest's Hole Roof Old Furniture Chimney Inside Cupboard Dark Room Over the East Wing East Annexe Library Storage Disused Observ- atory Dead End Beside the Drive Souvenirs Room Alison's Writing Room Tarot box Tiny Balcony enter waiter u n d d d u u d u (end) (end) out e Tweet about this walkthrough on Twitter.Amusing, ASCII art, Box quotes, Characters, Credits, Endings, Inventory, Score, Timeline, Zodiac.Map 21: Roman Villa, Breton, 6th Century AD.Map 10: Catacombs (under the Maze and Gardens).Map 9: Beyond the Recess and East of House. ![]() Please make an honest effort to play the game before reading this walkthrough. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. This solution is by David Welbourn, and is based on Release 16 of the game. This game features time-travel, Tarot cards, Rods of Power, daisies, a family curse, and a tourist map of Paris. ![]() Downstairs, your family has made quite the meal of moving suitcases around avoid them all. In this huge puzzlefest, you're a Meldrew about to go on holiday, and your main goal is to find a map of Paris in the attic of Meldrew Hall. This game tied for 22nd place on the 2011 Interactive Fiction Top 50 of all time, and tied for 13th place on the 2019 Interactive Fiction Top 50 of all time. Curses is a Z-machine interactive fiction game written with Inform 5 and is © 1993-1995 by Graham Nelson.
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